Attempting to activate it in a world without Revengeance Mode will have no effect.

Minimap Icon disappears when at low life. The main Guardian always leaves a trail of exploding flares as it charges. Golem Head fire rate delay after detaching increased by 2 seconds. Progression Changes You can’t use the Reaver Shark until defeating the Eater of Worlds/Brain of Cthulhu. Starts the fight in Phase 2, Missile Barrages and Diagonal Dashes can be used from the start of the fight. Always fires three waves of astral flame crystals. These monsters are not to be underestimated as they can pose a threat against even skilled players with good defenses. Stingers home-in on the player.

Always moves at max speed, no matter how much health it has. Attempts to ram the player more often. Charges faster and more often. The Hallow and Und… Starts at phase 2 sub-phase 4 when spawned. Performs fewer slow charges, and more fast charges. XD Crawls faster and jumps more aggresively.


If its conditions are met, then this boss will be the one that is spawned. Contact with its head will instantly kill the player. (https://discord.gg/9cb9b2k)

The Corruption or The Crimson spread more rapidly in Hard Mode (at least until Plantera is defeated), and a new biome known as The Hallow is created. TheDiamondDragon wrote:Especially the snails in game. Jumps higher and summons more Always can fire cursed flames projectiles and accelerates faster. Summons more Infernadoes in place of Flarenadoes. All projectiles have increased velocity. The Perforators are significantly shorter. Death Mode is a mode that can be activated during the world creation, like Expert Mode. Head inherits all hand attacks at the start of Phase 2. When in Phase 3, she shoots projectiles more often. Movement speed during Phase 1 is increased and is always at maximum speed. Skeletron summons 4 hands instead of 2, hands attack at much higher velocity, and Skeletron's phase 2 teleportations don't have a projection of the location Skeletron teleports to.

The Perforator Hive will hover closer to the player if more than one Perforator is alive. Fires sprays of mushrooms more frequently. Moves faster and can teleport much closer to the player.

Always fires 12 dark energy orbs, instead of just when below 50% health. In a "burst" of Corruption/Crimson, two diagonal stripes of the new biomes generate, replacing large sections of the world in a "V" pattern that extends from the center of The Underworldto the surface. With a total light level of 1, the darkness is reduced by 25%.



This mode cannot be turned off - defeating the Wall of Flesh will permanently set that world to Hard Mode, unless one uses cheats.
oof, I just defeated both the Destroyer and Twins a day ago, sorry ur late xd Charges more frequently in Phase 2. There are some bosses and events that come with Hard Mode: Fires skulls more frequently while spinning. Starts the fight in phase 2. More enemies will be much more stronger, and there will be death mode exclusives when activated. The names of vanilla bosses are Accelerates much faster and charges more agressively. Clots heal for 1,500 instead of 1,250.

Maximum amount of Draconic Swarmers in Phase 2 increased to 2, and fires a spread of feathers every time it summons a Draconic Swarmer. Projectiles travel faster. Yharon summons more fireballs in the second phase.

At level 3, it's reduced by 65%. Both bosses have all attacks always available. Defeating the Wall of Flesh for the first time triggers "The ancient spirits of light and dark have been released." Moves faster while relocating. Death Mode can be deactivated and activated at will. Once you have killed all of the 3 Mechanical Bosses, in chat you will see "The jungle grows restless...", indicating that The Solar Eclipse is a randomly occurring event, much like the Blood Moon, but it can only occur during Hard Mode after you've defeated any of the mechanical bosses(Floating island affected by the Hallow (right) next to an unaffected floating island (left) The Healer Guardian heals much faster.

Among them, the new Corrupted Monsters are: Starts the battle with Phase 2 and goes to Phase 3 at 40% life. New monsters, bosses, and items are available in Hard Mode as well. To work out which boss will be spawned, look at the table below for the first boss that hasn't been defeated.

Jumps more aggressively and increased fire rate. Dash displacement increased. In my opinion, the best strategy to deal with Plantera is to use a large circular arena with a very deep bottom for her first form.

From wha... Take your favorite fandoms with you and never miss a beat. It is activated by using the Death item, which can be crafted at any Altar. Phantom Spirits shoot at a higher frequency. The Brain of Cthulhu Death Mode changes aren't drastic so the overall difficulty of the boss is around the same as in other modes. As of 1.1.2, there exist 8 hallowed monsters: Speed and projectile velocity is increased. She fires projectiles more often during all phases. Among the stronger Console-Variants, the new Hallowed Monsters are:

In the final phase: Switches between passive and aggressive phases faster. The Twins, The Destroyer, Skeletron Prime, and Queen slime are all revised and beefed up versions of old bosses. Has faster charges and fires stingers extremely rapidly.

Has a new different attack pattern that is more difficult and harder to predict. Teeth projectiles home in more aggressively. The arena's size is reduced from 159x159 (inner available area is 157x157) to 127x127 (inner available area is 125x125) blocks. All slimes are permanently enraged.