Through these serious games, there has been an active movement toward fun learning using games in education at … Even with the latest technology, many companies are still looking… The data is undeniable and more and more HR departments are…Digital annoyance (the annoyance factor) is something we don’t put up with, especially when we’re just trying to surf the web in peace. With Planeteers soon to be available internationally, the team at STEAM Craft Edu aim to provide serious games for the classroom and inspire children to develop new skills and interests through next generation educational gaming. All this is possible thanks to the most innovative game-based learning…Online training has established itself as one of the best educational methodologies for companies, because it encourages engagement, reduces costs, saves time and guarantees the acquisition of knowledge without any space or time limitations, as long as you have access…Are you interested in Human Resources and Corporate Training?Gamelearn: Game-based learning courses for soft skills trainingClients from Tech, Software and Communications sector Its founders Ibrahim Jabary, Mai Apraiz, and Eduardo Monfort have been dedicated to transforming the training world since 2007, and the…We are currently living through somewhat of a renaissance for online training. At…With thousands of companies currently navigating the challenges of telecommuting, Gamelearn has organized a series of interactive webinars for all training and HR professionals looking to rethink the corporate training experience they provide. Leveraging Serious Games for Adult Learning and Development. Creative thinking and problem-solving are abilities we use every day in one way or another, and they’re essential for innovation. Part of blended learning’s effectiveness is that it engages students an investigative manner, that often includes collaboration and reflection. ###Serious Games & Blended Learning: Changing the Game for STEAM Education
Games stimulate learners to interact with problems in ways that take relationships into account, encouraging students to understand subject matters in context, as part of a larger multimodal system.Even major policy makers are on board, for example, former US President Barack Obama invested heavily in promoting new educational technologies including games, saying “I’m calling for investments in educational technology that will help create educational software that’s as compelling as the best video game.” President Obama is a great supporter of the importance of STEM and STEAM education in American schools, including teaching computer programming for kids.Educational games, often referred to as “serious games”, are certainly becoming more important in a blended learning setting to augment and improve the educator’s toolbox.So if you are looking for the latest and greatest educational game, and especially STEAM educational games; this is where STEAM Craft Edu can help!AT STEAM Craft Edu, we build games on top of our STEAM Craft platform, a highly engaging education sandbox that teaches STEAM (Science, Technology, Engineering, Arts, and Math) concepts and skills through serious gaming. After all, your company cannot grow without the assistance of devoted and talented workers. Create, explore, learn.Check out our curriculum mapped STEAM resources and units of workCheckout our free Teacher Education Workshops and Courses!Nowadays, many children spend considerable time on tablets and the internet; some are as early as the age they learn how to walk or practice their ABCs.
This is often the most challenging hurdle, since most educators are not programmers, developers or designers. It’s a company investing in its employees, and it’s also a proven and surefire way to increase company performance and results…Over the past decade, gamification has gained popularity as a business solution capable of motivating employees and improving outcomes. Serious games are games that are developed according to the concept, “It is possible through game play to obtain some kind of knowledge while having fun. Serious games are learning in disguise.