The object of the gametype is for the players to stay "uninfected" as long as possible while the zombies try to kill every living player. "uninfected") until the end of the round, while a zombie's goal is to kill (infect) as many survivors as possible.
Halo 2: Zombies: N/A: Save this killer game type straight to your hard drive and load it right up n Halo 2. You can help Halo Alpha by adding citations. A survivor's goal is to remain alive (i.e.
Actualmente juego con el teclado y mouse y por ello no puedo jugar tan bien como quisiera espero entiendan y si les gusta este tipo de contenido deja un like al … Zombies is a gamemode in Halo 2. Team Slayer/*Any Map* 30. It's roots are now untraceable, and has become so popular that it has been translated into Halo 3 as Infection, with a few minor edits and many more custom game tools. Players in Infection matches are split into two teams: the Survivors and the Zombies. On October 31, 2007, a specialized Halloween Matchmaking playlist was available, which played this game mode with up to 13 players (it being an "unlucky" number).On April 10, 2008, the playlist came back for a Double EXP Weekend as Concept art of the flood upper-body for the Infection gametype in Concept art of Flood forms for the Infection gametype in Take your favorite fandoms with you and never miss a beat. When only one survivor remains, that survivor becomes the "Last Man Standing." It is unique among Halo 2's gametype selection in that the mode originated as an honour rules-based gametype as a variation of Slayer, before being released by Bungie as a game setting as a rare piece of downloadable content. When there is just one living player left, he/she is declared "Last Man Standing." The Last Man Standing can be given unique player traits; typically, these include a waypoint revealing their location to zombies, making survival an extreme challenge. The players who start a round as zombies are Alpha Zombies. Zombies square off against humans in a battle of alive versus undead! When a survivor dies, they switch to the zombie team. In the default Infection settings, zombies had the Evade Infection returned as an official mode in Halo 2: Anniversary, offering a number of new features: The Last Man Standing can be given unique player traits; typically, these include a waypoint revealing their location to zombies, making survival an e… While Zombie Traits could be configured as normal, zombies' starting loadouts were harder to find: you had to edit the "Elite Loadouts" normally used for Invasion. This article does not have enough inline citations or proper citation format. When a Zombie kills a "living" player, they are "infected" and they become a zombie. The mode was eventually brought back in Halo 3 and all subsequent games as Infection. Halo 2: Race Track: Ultimate Halo 2 Race Track Mod:
The basic rules involve two teams: a small starting green (or blue in some cases) team and a relatively large red team. The number of players starting out as Zombies, "Alpha Zombies," can be changed in the options and are selected at random from the start. When only one survivor remains, that survivor becomes the "Last Man Standing." "uninfected") until the end of the round, while a zombie's goal is to kill (infect) as many survivors as possible. When a survivor dies, they switch to the zombie team. Infection was available on-disc from launch day, but did not appear in Matchmaking until October 31, 2007, when a special Halloween playlist was introduced. Halo 2: Troy: N/A: 300: Team Slayer/Coagulation: 31. A survivor's goal is to remain alive (i.e. Typically, the zombies have melee weapons at their disposal and are capable of killing survivors in a single blow. Zombie (or Zombies, Pandemic, and Dawn of The Dead) is a player-created game variant originating in Halo 2, although variants are also played in Halo PC. This playlist permitted up to 13 players (it being Infection games have also appeared in other Double EXP playlists such as Turkey Day, the 2008 Thanksgiving weekend playlist. The number of Alpha Zombies can be changed in the gametype options, and Alpha Zombies can be given unique player traits to distinguish them from standard zombies. Players in Infection matches are split into two teams: the Survivors and the Zombies. Survivors are given short- and medium-range firearms.