I can’t see this working vs. someone with a half decent opener.you are also probably right… Now if P an T started out with the same amount of mins… why are you guys trying to get me to talk about balance.
and yet most of those builds are still playing from behind…technically anything except bio against toss is a bronze league buildI know it hurts but what you said above is precisely the truth.Now are you happy took the fun out of a random build and made me cring at this game just a little more…In other news. Now how many toss player wont expect ghost in the 1st 4 mins. most toss will try to 1 base all in you with stalkers or 2 base mass Z rush you.If you can somehow get a 15 to 20 marines out by the time ghost comes out and they are 2 base mase Zs. You are probably right. Betting: Suspicious Activity Detected Code S RO16: DongRaeGu, TY advance to playoffs Code S RO16 Preview: INnoVation, Dark, PartinG, Bunny Scelight 6.0: Patch 3.0 + LotV support
The Hellbat is a Terran ground unit introduced in Heart of the Swarm. getting a ghost in the 1st 4 mins of the game is gg for terran in probably most cases. The Hellbat Marine 2-1-1 variant is tough to scout and can be hard to hold if you believe it to be a different 2-1-1 variation. I did play some MK11 and had a blast
None. but the time I got to their base they had 4 storms ready… or what ever those guys are called.I just waited teched up… got a lot of hellbats to fight this.
Lambo VS HeRoMaRinE. People always say go this and go that and Protoss has a hard time fighting it… and in another thread someone mentioned ghost hellion rush… will I went ghost hellbat. Apr 12 2019, 1:16 pm Dem0n Post #2. Code S RO8 bracket set as Stats & Rogue advance from RO16 12 NEXT 2020 Summer Announced 17 Code S RO16: Maru out, Dream & Trap advance 15 StarCraft II 5.0 PTR Patch Notes 22 Official DH SC2 Masters Summer feedback survey 49 off one base and guess what… it worked. And that's fine, but it's very WoL-esque...we're not moving forward.IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Even though I doubt Terran has any in PvTFor me this sounds like bronze build man, no offense. lets talk about fun builds… instead of hey. Everything is worse in StarCraft 2 - the units, the mechanics, the dumbed down gameplay, the story.
VS Zerg Roaches are very effective against Hellbats.
And ghosts are easy to counter. Generally speaking, seeing an early armory or a reactor factory that doesn’t have the starport swap onto the reactor. VS Hellbat Marine 2-1-1. that’s why I went hellbats… and pulled it off . "You must enemy don't know, and very good micro" - Bosstoss #Wet4RetIMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431In a way, it's a lot like the ghost nerf, which completely removed ghosts from lategame TvZ because vikings/marauders were just better; hellbats were completely removed from the early game because marine/mine drops and cloaked banshees are just better.
but 85% of the time its a bio build. Starcraft 2 Strategy Guide--> Heart of the Swarm Guide--> New HotS Units--> Hellbat (you are here).
Obs is at 4 on other side, or hallucination and than they just make one cannon per base and mortal and couple stalkers and hold that easily.
Maybe like when gm play in diamond league… Or maybe you catch by a surprise someone, because it is stupid, but you won’t win with this many times.you want to know something.
General Discussion. Marines can be effective against Hellbats if they hit and run in order to stay outside of the Hellbat’s short attack range. SCBW vs SC2 Post has been edited 2 time(s), last time on Apr 12 2019, 5:14 am by Kolokol.
so that was my indication to go… so i just went.
if you catch toss off guard it will work. I mean the only thing you will probably have is a ghost and toss will have like 20 units.