And yes you can also ignore commercial demand however let us for the sake of argument assume one tries to make a normal city, and not just bug abuse to 1.7 million population.From my understanding, it depends on the region. He usually reports the population growth of the city and disasters that happen. This is essentially maximizing the happiness of R. You don't want unemployment (shortage of jobs) because that leads to homeless people, and unemployed sims commuting to other cities to work, leading to traffic. The site may not work properly if you don't If you do not update your browser, we suggest you visit Press J to jump to the feed. Another new feature is the new adviser named Dr. Wright, who is a parody of Will Wright, creator of the SimCityseries.
If you have available jobs the RCI bars will show residential demand. Getting as close as possible, though, is the central challenge of SimCity and what makes it so fun in my opinion. Currently I'm running at about 2/3 R and 1/3 C20k seems a little early. at the same time, my green bar is full too because theres not enough jobs for everyone. If you are not using valve-max, I think you need to have an appropriate ratio of R zones to C zones if you want the C Zones to develop.
Use the F2 panel to balance zones. It should help your RCI meter balance out. my city is at 300k+ population and i still have a solid amount of industry. Most importantly, the pathing behavior of your agents treats parks as a last resort -- they will only visit a park if they can't find shopping appropriate for their wealth level.
You'll never get the balance just right, so you might have a slight excess of jobs and some unsold goods, but so long as you have full employment and full shopping satisfaction across the entire region, you shouldn't get too many commuters (who Edit: The I bar always being full is, far as I can tell, the result of I "demand" being balanced against "Unfulfilled freight orders" which, if you try to satisfy your shopping satisfaction, will I second this. normally i would fix this by zoning more residential and industry, but my city literally has every possible street zoned for something. Also, there are Nintendo relateā¦ SimCity 2000 (SC2K) is a city-building simulation video game and the second installment in the SimCity series. wtfThose higher industries really require A LOT of people to fill all their jobs. 11. It will show you exactly how many of workers, jobs, shoppers, shops, etc that you have and need, including visitor and commuter numbers.Generally speaking the formula is: 1 Residential, 0.6 Industry, 0.33 CommercialSo if you have a rectangular grid, zone one side with all R, the other side (or next door to the right if you follow traffic flow) with 2/3 I, and then 1/3 C.This works great if you do pure low wealth, and then needs to be tweaked a bit if/when you mix in med/high wealth and have to rely on visiting Sims to fill your gaps.I've found that once your city gets to 20k+ population you need to deleted all of your industrial to maintain a good unemployment/worker shortage balance. If you have unfilled freight orders the RCI bars will show industrial demand.
R and I will always be maxed out late game. You really want to focus on making crime go away while keeping a balanced budget. The style of the buildings also resemble those in Japan rather than those of North America in the PC version. You need two peices of road per zone for the Detroit senario. Without parks the amount of C you would need to keep a large population happy would suck too many workers up to ever have enough to fill all the I jobs you would need to make that much freight. But because commercial buildings don't need industry to supply its freight you can get away with not zoning industry as much as the advisor tells you. If you have unsatisfied shoppers the RCI bars will show commercial demand. complaint from residents.As for parks, they have a detrimental effect on your shopper agents. It should give you a decent idea of what you need more of (workers, shops, or industry). At low density you need 2 factories for 3 commercial buildings. The RCI meter is broken, though.