Unity での Wind Zone の使用は非常に簡単です。 まず、新しい Wind Zone を作成するには、 Game Object > 3D Object > Wind Zone の順にクリックします。 (タイプによって) Wind Zone を Tree エディター で作成した樹木近くに配置し、木がどのように影響を受けるかを確認します。 Where developers & technologists share private knowledge with coworkersProgramming & related technical career opportunitiesI believe for custom trees that are not made in the SpeedTree editor you need to add a custom shader and make a second UV map that the wind zone can interact with to simulate a "bending" effect. For example, why can I not use the wind and do not move the leaves?Custom tree meshes can be used, they just need a bit more work.It would be relatively easy to add a hinge constraint and apply the wind force directly on the tree mesh, but the tree would simply pivot around the hinge, and not bend as expected.The built-in trees use geometry shaders to mutate the tree mesh using the wind forces. Switch to Manual . Stack Overflow for Teams is a private, secure spot for you and The best place to ask and answer questions about development with Unity. If you are a moderator, see our Moderator Guidelines page. Does anyone know if I upload trees created in Blender or 3DS max? By using our site, you acknowledge that you have read and understand our
For example, wind is blowing from right to left. A 3D GameObject such as a cube, terrain or ragdoll. Unity is the ultimate game development platform. To create a Wind Zone GameObject directly, go to Unityâs top menu and go to For details on all of the Wind Zone settings, see documentation on the The wind blows over the trees in pulses to create a more natural effect. The landscape in your scene. A Scene contains the environments and menus of your game. Your name Your email Suggestion * Submit suggestion. Stack Overflow works best with JavaScript enabled I just have little experience with shaders so I couldn't answer in that regard. This would be computationally expensive, and difficult to modify.Thanks for contributing an answer to Stack Overflow! A GameObjectâs functionality is defined by the Components attached to it. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under Just hook the Unity Wind Zone's wind velocity vector up to a "_Wind" float4 in your shader and watch the magic happen (:@BrandonMiller Sure! Publication Date: 2020-08-13.A GameObject that adds the effect of wind to your terrain. I just have little experience with shaders so I couldn't answer in that regard. Close. And thank you for taking the time to help us improve the quality of Unity Documentation.Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind. Trees within a wind zone will bend in a realistic animated fashion and the wind itself will move in pulses to create natural patterns of movement among the tree. For instance, Trees within a wind zone will bend in a realistic animated fashion and the wind itself will move in pulses to create natural patterns of movement among the tree. The thing is, I want to create something like a wind zone to move trees, but I want to use this wind to move other things (whose parameters change using physics by script). A GameObjectâs functionality is defined by the Components attached to it. How can I add a global wind relative force? Cancel.
I have tried with a normal windzone object, but I cannot get the wind force (there is no such a thing as a vector3 or vectorXD or whatever), so I can't use it.